![]() However, as the Baseball bat is a melee weapon, what you can do is limited. It has decent area control and can fight well against enemy waves. When it’s evolved to Lucille, the damage, cooldown, and range are all increased drastically. Upgrading the weapon will give you more frequent swings and better damage. It also inflicts Bleed starting from the Better grade and knocks back enemies further with the Excellent grade. The Baseball bat offers melee damage and knocks back the enemies that come close. To get to the bosses where the Revolver is the most effective, you’ll need to learn skills with AOE damage. Unlike the Kunai, you’ll have to aim the shot at the boss yourself, which makes it more difficult to play.Īlso, although its damage may be massive, it still lacks AOE damage. Every upgrade will give you enhanced damage, and when you evolve the skill, you’ll get two revolvers that shoot at the same time (which actually is just double damage).Ī single shot deals the most damage among all weapons in this game, if they are all in the same grade, so the Revolver is also a great weapon against bosses. ![]() However, from the Excellent grade, you gain one ammo per every enemy you kill, and this will make it much easier for you to manage the weapon. The ammo is limited with the Revolver - you have five shots, and after it, you’ll have to reload. The Revolver is a simple handgun that has great damage. To resolve this matter, you’ll need to pick up skills that have more AOE damage. However, as the Kunai hits enemies in one narrow line only, wave clear will become an issue. When you’re dodging attacks from the bosses and basically just trying to survive, it’s difficult to target your attacks at the bosses, so the auto-target makes it much easier to deal damage. This makes the Kunai the best weapon against bosses. When you evolve the skill, the darts are changed into shurikens, which burst out like a machine gun, penetrating and dealing massive damage to the targeted enemy. Upgrading the Kunai will give you extra darts. It shoots out darts that target the closest enemy. The Kunai is the only weapon that offers auto-targeting in this game. You can gain an Excellent Lightchaser by doing the 7-day mission, but to upgrade it to Epic and Legendary, you’ll need more, and it’ll really be difficult to do so. Since the attacks are panned out, it will be difficult to focus your damage on one target, so you’ll need to pick up skills that deal more damage on single targets.Īs it is labeled as an “S Grade” weapon, the Lightchaser is rarer than the other weapons. Its biggest weakness is exposed when facing bosses. Some control is still necessary for the Lightchaser, as it isn’t auto-targeted like the Kunai. This makes the Lightchaser the best weapon to clear waves. When it’s evolved, the attacks get faster and stronger. Through this, you can attack in all directions without even aiming. The tooltip says that it triggers a backward slash every 5 attacks, but the “backward slash” actually means in all directions. The Lightchaser basically shoots out waves of light energy that eliminate most projectiles facing your way. In this tier list, the weapons are classified into four tiers: S, A, and B. Currently, there are six weapons in the game, including the S-Grade weapon, Lightchaser. Technically, are no “bad skills”, but there are some better choices you can make according to which weapon you’re using. That being said, there are multiple styles you can attempt through the combinations of weapons and skills. ![]() Cal will come across them from the moment he If something does not have a readily apparent solution, continue exploring and progressing through the story until one becomes available.In Habby’s newest game, Survivor.io, the choice of weapon and skill is extremely important in clearing stages and moving forward. As such, these instances of the 'Metroidvania' design style can be found in even greater abundance. Star Wars Jedi: Survivor builds on many of the systems and mechanics its predecessor, Star Wars Jedi: Fallen Order established. However, Cal will not be able to unlock or enter these areas until much later in his journey. Many player's first instinct - especially those unfamiliar with this design style - will be to scour the nearby area, thinking there must be an immediate solution. While there are several examples of this in Star Wars Jedi: Survivor, some of the most commonly encountered are the locked chests with large, red light bars, and the locked electric door, always with an electrified socket nearby. From the moment Cal crash lands on the new planet of Koboh, he will find multiple areas and items that obviously cannot be engaged with until he has the correct tool. Star Wars Jedi: Survivor, just like its predecessor, leans heavily into the 'Metroidvania' style of game design.
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